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Re: MO5 : Routine assembleur SPRITE

Publié : 20 juin 2017 18:23
par Baptiste
Thanks you very much !

Re: MO5 : Routine assembleur SPRITE

Publié : 20 juin 2017 19:01
par Fool-DupleX
This code is a very basic example of what you can do in assembly. The SPRITE I pointed is much more powerful. But, depending on your level in assembly, both are worth checking.

Re: MO5 : Routine assembleur SPRITE

Publié : 20 juin 2017 19:13
par Baptiste
Fool-DupleX a écrit :(...)
My level in assembly is low. But I think I could understand the logic. This is a new challenge for me. Awesome ! Thanks you !

Re: MO5 : Routine assembleur SPRITE

Publié : 21 juin 2017 17:30
par Garland_Raven
Fool-DupleX a écrit :This code is a very basic example of what you can do in assembly. The SPRITE I pointed is much more powerful. But, depending on your level in assembly, both are worth checking.
Yeah that was a very simple code for beginners, im now reading your SPRITE example and i'm stunned :) However that example is only for TO models, i would adapt it for MOs, right? Thank you!

Re: MO5 : Routine assembleur SPRITE

Publié : 22 juin 2017 15:25
par Fool-DupleX
Adapting it to the MO requires a deep understanding of Microsoft BASIC 1.0 o the MO5. This routine uses several BASIC subroutines to interpret the input. With respect to the graphic part itself, there are some modifications to do since the video RAM is not managed the same way on TO and MO. And last but not least, all the variables and pointers in RAM have to be adapted.

Baptiste, are you Garland_Raven ? I'm confused.

Re: MO5 : Routine assembleur SPRITE

Publié : 22 juin 2017 15:38
par Garland_Raven
Fool-DupleX a écrit :(...)
Baptiste, are you Garland_Raven ? I'm confused.
Nope 8)