Requirements:
32Kbyte (48K recommended) Hires-compatible RAM Expansion
The cassette file fits into 16Kbyte, but after decompression it will occupy around 24Kbytes, and additionally requires 6Kbyte bitmap memory. On a 48Kbyte computer it'll also do some video caching for smoother graphics.
Joystick (wired to A12 line in keyboard matrix)
The game can be also played via Cursor or Q,A,O,P,Space keyboard keys, but a joystick will greatly help to control the game.
ZX81 mode Hires
Modérateurs : Papy.G, fneck, Carl
- Carl
- Modérateur
- Messages : 13290
- Inscription : 08 avr. 2007 13:21
- Localisation : http://www.doledujura.fr
- Contact :
Re: Beamrider sur ZX81 mode Hires
C'est excellent,.
C'est fou ce que l'on arrive a faire avec un ZX81
C'est fou ce que l'on arrive a faire avec un ZX81
- Carl
- Modérateur
- Messages : 13290
- Inscription : 08 avr. 2007 13:21
- Localisation : http://www.doledujura.fr
- Contact :
Re: ZX81 mode Hires
Helicopter Emergency Rescue Operation
48Kbyte Hires-compatible RAM Expansion
The cassette file fits into 16Kbyte, but after decompression it will occupy around 27Kbytes, and additionally requires 6Kbyte bitmap memory, plus an 8Kbyte buffer for horizontally pre-shifted foreground sprites.
Joystick (wired to A12 line in keyboard matrix)
The game can be also played via Cursor or Q,A,O,P,Space keyboard keys, but a joystick will greatly help to control the game.
48Kbyte Hires-compatible RAM Expansion
The cassette file fits into 16Kbyte, but after decompression it will occupy around 27Kbytes, and additionally requires 6Kbyte bitmap memory, plus an 8Kbyte buffer for horizontally pre-shifted foreground sprites.
Joystick (wired to A12 line in keyboard matrix)
The game can be also played via Cursor or Q,A,O,P,Space keyboard keys, but a joystick will greatly help to control the game.
- Carl
- Modérateur
- Messages : 13290
- Inscription : 08 avr. 2007 13:21
- Localisation : http://www.doledujura.fr
- Contact :
Re: ZX81 mode Hires
Starfight has been originally created by Herve Couppe for the Amstrad CPC, the game was published as type-in listing in french magazine Hebdogiciel (No 110, 22 nov 1985) and also in Hebdogiciel Hors Serie Amstrad (No 1).
Despite (and because) of it's simpliness Starfight is a really charming game, always inviting the player to hunt for a new high score.
Okay, in 1999 I've disassembled the old CPC version, re-assembled a new CPC version, and finally made a completely playable gameboy version within only 6 days alltogether.
So then, about two years later, in 2001, ported the game to ZX81 also. (That is a 20 years old homecomputer, using a Z80 CPU, running at effectively 0.8MHz.)
Despite (and because) of it's simpliness Starfight is a really charming game, always inviting the player to hunt for a new high score.
Okay, in 1999 I've disassembled the old CPC version, re-assembled a new CPC version, and finally made a completely playable gameboy version within only 6 days alltogether.
So then, about two years later, in 2001, ported the game to ZX81 also. (That is a 20 years old homecomputer, using a Z80 CPU, running at effectively 0.8MHz.)
Re: ZX81 mode Hires
bluffant