And I have coded several little tools in python/java to help me to format GFX and/or sound data as I need them to be used by the game (ie. sprite raw data(by lines/by columns with mask or without), compiled sprites, etc).
I use the same tools but the assembler,emulators and specific hardware tools when coding for other machines.
__sam__ a écrit : ↑16 juin 2018 12:40
This is pretty impressive. I wouldn't believe it was possible to quickly scroll screen on a per-pixel basis. Well done!
Thank you sam, it was a quite interesting exercise in 6809 asm coding
Maybe with PLSH and PULS ?
It's impressive on TO8. Did you use the Gate Array features as for the Memory management ?
Re: New game project
Publié : 23 oct. 2020 19:49
par Neotenien
W_oo_d a écrit : ↑15 mai 2019 12:58
I have added the movement of the player but I need to work on the animation, perhaps add more frames.
I never seem to be able to record the game at the right frame rate. On the computer/emulator it is much smoother, here it is going twice as fast and choppier.
La version TO8 fait vraiment envie!! On a l'impression d'être sur un STE en 160x200!
Re: New game project
Publié : 23 oct. 2020 20:05
par Neotenien
W_oo_d a écrit : ↑21 mars 2018 15:46
Salut a tous,
I have been working on a new game project for several 8 bit computers among them the Thomson machines, C64, Amstrad cpc, Matra Alice and Oric.
ovosto8.png
ovosmo5to7.png
cpcgamewip.png
game_4x.png
gameorig_v3.png
I hope that posting this here will keep me motivated to continue the project.