New game project
Modérateurs : Papy.G, fneck, Carl
-
- Messages : 7967
- Inscription : 18 sept. 2010 12:08
- Localisation : Brest et parfois les Flandres
Re: New game project
The colorfull version looks much nicer.
Samuel.
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
Re: New game project
Colorfull one is better.
Re: New game project
colorful - ne faites pas comme les Allemand ou les Nordiques qui commettent cette erreur trop souvent de mettre deux L au lieu d'un. Les Anglais n'ont pas leur logique.
HINT: "full" affixé après un radical devient "-ful".
HINT: "full" affixé après un radical devient "-ful".
Dernière modification par hlide le 10 mai 2019 19:34, modifié 1 fois.
Re: New game project
Hum, en anglais c'est pas colour ? Color étant une variante américaine.
I like both.
I like both.
Patrick
-
- Messages : 7967
- Inscription : 18 sept. 2010 12:08
- Localisation : Brest et parfois les Flandres
Re: New game project
Licence poétique: je trouve que double-L accentue l'aspect plein, full, vraiment plein
(http://www.i18nguy.com/twain.html)Mark Twain a écrit :A Plan for the Improvement of English Spelling
For example, in Year 1 that useless letter "c" would be dropped to be replased either by "k" or "s", and likewise "x" would no longer be part of the alphabet. The only kase in which "c" would be retained would be the "ch" formation, which will be dealt with later. Year 2 might reform "w" spelling, so that "which" and "one" would take the same konsonant, wile Year 3 might well abolish "y" replasing it with "i" and Iear 4 might fiks the "g/j" anomali wonse and for all.
Jenerally, then, the improvement would kontinue iear bai iear with Iear 5 doing awai with useless double konsonants, and Iears 6-12 or so modifaiing vowlz and the rimeining voist and unvoist konsonants. Bai Iear 15 or sou, it wud fainali bi posibl tu meik ius ov thi ridandant letez "c", "y" and "x" -- bai now jast a memori in the maindz ov ould doderez -- tu riplais "ch", "sh", and "th" rispektivli.
Fainali, xen, aafte sam 20 iers ov orxogrefkl riform, wi wud hev a lojikl, kohirnt speling in ius xrewawt xe Ingliy-spiking werld.
Samuel.
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
Re: New game project
hlide a raison
The color one is better
The color one is better
Re: New game project
Vu que je n'ai que le MO6 et le TO8, je ne peux que donner mon sentiment :
- la version monochrome est plus lisible.
- la version polychrome me pose un problème juste sur la présence des lignes rouges même si je devine le pourquoi du choix des lignes continues : peut-être qu'il vaudrait mieux une couleur suffisamment sombre pour ne pas trop se détacher avec le noir - un gris ?
- la version monochrome est plus lisible.
- la version polychrome me pose un problème juste sur la présence des lignes rouges même si je devine le pourquoi du choix des lignes continues : peut-être qu'il vaudrait mieux une couleur suffisamment sombre pour ne pas trop se détacher avec le noir - un gris ?
-
- Messages : 7967
- Inscription : 18 sept. 2010 12:08
- Localisation : Brest et parfois les Flandres
Re: New game project
Le gris est très clair sur thomson. Il n'y a pour ainsi dire aucune couleur vraiment sombre.
Samuel.
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
Re: New game project
Je suppose que le choix d'une ligne continue est pour définir le fond comme rouge (ou noir) et permettre que la couleur monochrome d'un "sprite" (escargot ici) puisse être en avant-plan pour éviter de se retrouver dans l'impossibilité de représenter plus de 2 couleurs dans un octet ? donc mettre des pointillés ou les points originaux exposerait le problème ?
Re: New game project
Thank you guys, I also prefer la version couleur but the reason I asked was because I was thinking in terms of playability: seeing more of the level or less.
hlide, the red lines alternating with black were an attempt to make the background recede, I thought that having a solid colour would make it garish, and without any colour would make it look too simple... I will have to play with the options.
The graphics for the monochrome version actually are not those I have shown, the ones I uploaded are the same as the colour version but without the attributes. Below you can see the gfx I prepared for the mono version, not THAT different but I feel they look a bit better(this gfx will be used in the zx spectrum 48k version).
.
Regarding the colours it is a really a pain that the Mo5 palette has little contrast I wish there were more dark colours to play with.
I have also a preliminary version for the Hector:
I will now more or less freeze all the versions and I will advance the game on the my main versions, the TO8 and C64. Today I am starting to add the protagonist and his movement.
hlide, the red lines alternating with black were an attempt to make the background recede, I thought that having a solid colour would make it garish, and without any colour would make it look too simple... I will have to play with the options.
The graphics for the monochrome version actually are not those I have shown, the ones I uploaded are the same as the colour version but without the attributes. Below you can see the gfx I prepared for the mono version, not THAT different but I feel they look a bit better(this gfx will be used in the zx spectrum 48k version).
.
Regarding the colours it is a really a pain that the Mo5 palette has little contrast I wish there were more dark colours to play with.
I have also a preliminary version for the Hector:
I will now more or less freeze all the versions and I will advance the game on the my main versions, the TO8 and C64. Today I am starting to add the protagonist and his movement.
MO5 - MO6 - TO8D - C64C - Timex TC2048 - Acorn Electron - Amiga 500
Re: New game project
I have added the movement of the player but I need to work on the animation, perhaps add more frames.
I never seem to be able to record the game at the right frame rate. On the computer/emulator it is much smoother, here it is going twice as fast and choppier.
I never seem to be able to record the game at the right frame rate. On the computer/emulator it is much smoother, here it is going twice as fast and choppier.
MO5 - MO6 - TO8D - C64C - Timex TC2048 - Acorn Electron - Amiga 500
-
- Messages : 7967
- Inscription : 18 sept. 2010 12:08
- Localisation : Brest et parfois les Flandres
Re: New game project
The character is cute
Samuel.
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos
A500 Vampire V2+ ^8^, A1200 (030@50mhz/fpu/64mb/cf 8go),
A500 GVP530(MMU/FPU) h.s., R-Pi, TO9, TO8D, TO8.Démos